OGV Offworlders Galactic Ventures
Cycle 18 Credits 14,820 Project 86%
OGV Offworlders Galactic Ventures

Offworlders Galactic Ventures

Pilot the void. Run the contracts. Build the company you'll come back to.

Build 2026.04.26 · Last save · 12 min ago

Volume

Master Volume Affects all audio output.
80%
Music Volume Soundtrack and ambient music.
50%
SFX Volume Weapons, UI, ship systems, and pilot runtime feedback.
80%

Mute

Music Enabled Disable to silence soundtrack entirely.
SFX Enabled Disable to silence tactical and interface effects.

Window

Display Mode Choose how the Steam build uses your screen. Fullscreen is the default on first launch.
Window Size Applies when Display Mode is set to Windowed.

Graphics

Graphics Detail Higher settings increase glow effects, particles, and shader passes in pilot mode.
Frame Rate Cap Cap unlocked rendering for laptops, Steam Deck, and quieter browser testing.

Visual Debug

Nebula Strength Opacity for distant nebula patches in pilot mode.
100%
Cloud Band Strength Opacity for broad volumetric backdrop bands.
100%
Effects Strength Global multiplier for background glow, dust, and additive effects.
100%
Station Glow / Bloom Station glow, proximity tint, and local bloom intensity.
100%
Star / Dust Shimmer Animation strength for twinkling stars and dust.
100%

HUD

HUD Scale Resize dashboard and in-flight HUD elements.
100%

Input

Input Mode Keyboard and mouse are currently supported.

Bindings

Menu Navigation Esc backs out, Enter confirms, and mouse selection is supported throughout menus.

Vision

Color Filter Adjust the HUD palette for common color-vision needs.

Motion

Screen Shake Reduce camera shake from weapons, impacts, and jumps.
Shake Intensity Tune impact camera movement without disabling feedback.
70%
Alarm Intensity Tune shield, low-hull, interdiction, and hailing warning flashes.
70%

Profile

OGV
Offworlders Galactic Ventures Profile save envelope pending runtime sync.

Runtime

Steam Cloud Browser runtime active. Profile saves use localStorage.
Achievement Sync Milestones are tracked locally and synced in Steam builds.
Enable Debug Mode Shows developer-only reset, force-death, visual tuning, and map-coordinate controls.

Onboarding

Show Contextual Hints First-time guidance for docking, audit risk, mysteries, and sector travel.
Replay Welcome Tour Re-open the onboarding tour on the dashboard.
Open Captain Guide Browse quick guidance for Overview, Station Services, sorties, growth, and risk.

Pilot Runtime

Last Sortie Mode The bridge keeps this preference for sim and live-pilot launch flows.

Offworlders Galactic Ventures

Pilot the void. Run the contracts.

Direction & Design

Darren

Engineering

Darren

Art & UI

Darren

Music & Sound

Dark Horizons (theme)

Sound effects - CC0 archives

Writing & World

Darren

Station operations systems and live pilot bridge

Typography

Oxanium - Tyler Finck Rajdhani - Indian Type Foundry Share Tech Mono - Carrois Type Design

Special Thanks

The early playtesters The Squamish dev community Everyone who hit the bug-report button

Built With

Vanilla JS HTML5 Canvas Web Audio API Steamworks
Made in Squamish, BC

Built between the Stawamus Chief and Howe Sound, between rain seasons and good ones, mostly during the quiet hours.

Phase 1 meta-shell running on Phase 0 split files.
In Flight · Departure
Hearthwake ══► Cinder Span
Hauling Reactor Coolant to fulfill industrial shortage. Light pirate pressure expected.
Flight Log 0 events
Sector Space
Origin Destination
Docking Window Destination in range Approach vector stable
Resource Contact Asteroid in range Hold capacity available
CP
Docked · Cycle 18

Cinder Prospect Exchange

Cinder Industrial Trust Industrial Shortage active Security: Medium
Sortie Net · Sortie 1 0c 14m elapsed
Sortie complete +1 CYCLE

Hearthwake → Cinder Span

Net 0c · 5 events logged
Cargo no cargo
Leads None this leg

Station Services

Dock Checklist Not sure what to handle here? Learn the service tiles, what to bank, and when to resume the run.

Your Fleet

Mara Kest · Surveyor "Tin Orchid" · Hull 100%

A New Vessel

A new ship joins your fleet. What will you call her?

A captain's first decision. Names matter — Authority logs, Sable handlers, and dock crews all learn to recognize your ship by what you call it.

Ship Logbook

Recorded Events

Plot Your Course

Frontier Sector — Jump Lanes

Select a destination. Cycles spent in transit advance the world; the longer your trip, the more it changes around you.

PT
Pilot Run

Pilot Runtime Fallback

Route locked.

Sector world ready World coordinates staged
Found a New Company

Frontier Operator Charter

Establish your company, choose your founding pilot and ship, and pick the career that defines your starting state. The frontier doesn't ask twice.

OGV Snowchimp Interstellar
Recovery in progress
Recovery Report · Cycle 18

A pilot is gone.

Their final transmission cut at Cinder Span. Hull integrity zero. Black box recovered.

Pilot
Mara Kest
Former convoy navigator · 4 sorties · trait Route Memory
Hull Surveyor — "Tin Orchid"
Cause Hazard impact
Retained 1,100 cr
Lost in transit 15 cargo · 1 contract

Snowchimp Interstellar continues. The corporation ledger is intact and the next pilot is ready to be assigned.
Black box telemetry has been logged — wreck has been pinned at Cinder Span for recovery before scavengers arrive.

Available for Hire
Independent pilots looking for a contract
Roster · 0 pilots queued
Run Complete

Hearthwake → Ashline

Pilot Mara Kest · 1 sortie · 00:30 total

Run Net
0c
across 1 sortie

Recovered

  • Sc 12 Scrap

Company Progress

Refinery Bay II
+0%
Cinder Industrial Trust
+6 reputation

Ship Progress

Surveyor — "Tin Orchid"
Mastery 2 · 78% → 92%

+14% mastery from cargo run + asteroid scan.

New Leads

JUMP IN PROGRESS
HW ══► CS
DESTINATION SECTOR
Aligning gate · pulse coupling engaged
Resolution

Cycles played
Total runs
Lifetime paid to Cryos
Tiers closed
Incoming Hail

Captain Veyr

Sable Syndicate · Courier

Message body.

Step 1

Welcome

Customs Inspection

Hearthwake Anchor

Frontier Authority · Heat Flagged
Heat tier Flagged · 42
Difficulty Normal · ×1.0
Find rate 28%
Raider Intercept

Rust Jackal Mk-3

Threat Tier 2 · cargo and hull at risk
Hull
100%
Sortie XP
0 prior
Cargo aboard
0t
Credits
0c
Cryos Logistics · Long-Haul Convoy

Unmarked container freighter

Three escort drones · no military rating · standard cargo profile
A Cryos Logistics convoy registers on long-range scan. Standard automated escorts. No combat ships. The cargo manifest is encrypted but the seal pattern matches their shipping lanes.

Sable channels would buy whatever's in those crates without asking questions.
Current Visibility
Cargo Hold
— free
Frontier Patrol · Inspection

Stand to. Manifest check.

Frontier cutter has locked your transponder.
A Frontier patrol cutter signals you to halt for a manifest inspection. Standard procedure for the lane — most captains submit and clear within minutes. Some don't.
Frontier Standing
Illicit Cargo Aboard
Distress Beacon · Civilian Frequency

Signal traced

Coordinates:
A distress beacon is broadcasting on a civilian frequency. The signal is intermittent. Whatever's on the other end either has limited power or is being damaged in real time.
Frontier Standing
Signal Source
Unknown
Cryos Compliance · Asset Recovery

Operational Audit

Pursuant to Compliance Code §4.2 — random review
A Cryos Compliance officer requests your operating logs at the dock arm. Their badge does not bear a Frontier Authority sigil. They are not, technically, customs.

The fee is non-negotiable. Refusal classifies your charter as non-compliant, which carries its own consequences.
Compliance Fee
—c
Pays down Cryos Visibility by 15.
— A. Skoll, Compliance & Asset Recovery
Wreck Recovery

Lost Vessel

Drift coordinates locked
Lost
Cause
Decay window
Pilot
Standing Order

Assign an order